To make scaling up our blueprint easier, lets change the pivot point to something else. In Blender, rotation and scaling happen around a point called the Pivot Point, which is set to Median Point by default. This center is called the Origin and is marked by a yellow dot at the center of every object: If you tried to scale up the blueprint by pressing S and moving the mouse around, you would notice that it scales from its center. The “align to view” option rotates the cylinder so that it is aligned to the view space. By default, objects are aligned to the global space axes. Blender Tutorial | How to model Car in blender | beginner friendly tutorial.Īdd a cylinder Shift+A > Mesh > Cylinder then in the tool shelf use 32 vertices, set the radius to 4, depth to 3, choose Cap Fill Type: “Nothing”, and click on “Align to view”.
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